Centro de entretenimiento y desarrollo profesional en videojuegos “eSports Camp Tolima” de la ciudad de Ibagué
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This research focuses on how the architectural project takes advantage of those advantages that video games have and is applied in a new way of seeing architecture. The project is structured in four main factors, industry, learning, entertainment and a peculiar factor referred to eSports, translated in our language "Electronic Sports". Video games, created more than 50 years ago, has become a competition for the film industry, generating millions in sales. Currently, in the life of a child or young person, a daily videogame consumption must be found, generating that between every 2 of 5 young people they are interested in the production of this art, In addition to the great interest that eSports is currently generating , for their massive tournaments where young people between 16 and 24 years old are being played playing popular video games and winning prizes with an exorbitant monetary value. Education is not far behind and is also incorporating learning methodologies based on video games because countless research by professionals in the area conclude that video games are suitable for better learning in children, making learning a more entertaining and less time monotonous. The project includes all these concepts and generates design strategies for its development, giving as an end product an innovative project, for its technology, its architecture and its approach.