Dinámicas grupales en el MMORPG etnografía virtual del Dofus
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With the current technological advances and the high use of social networks, MMORPG (Massively Multiplayer Online Role Playing Game) or Online Multiplayer Role Playing Games, are a fashion among the youth population of all countries in the world, these games that have the ability to transport its user through time and space in an endless number of experiences with each one managing the history of the game at their own pace and taste, completely transforming the experience of it (Martinez, Betancourt & Gonzales, 2013). In general, there are many factors that make this type of games attractive among today's young people; however, the main captivating element of the "MMORPG" for young people are the communicative and interactionist components, such as instant chats, which allow players to "relate" among themselves through chats with another player, with a group and between groups or "Guilds". The latter are congregations with their own internal rules of interaction, where players are organized to meet common goals (Portillo, 2016). For this reason, players are so immersed in the game that they may lose the notion of time and even set aside activities that could have higher priority, such as those related to academia, or even in extreme cases, activities that meet their daily needs.